![]() ) As far as I can tell, the campaign island is not procedurally generated: it has been the same one every time I start a new game.Ĭonsequently, even though the game says you're landing with the partial first of ten Centuries for a Legion, you're really landing with the first partial squad of a Century, which is why going up against even a village will get you killed early on. Your job is to conquer and secure an island in the English Channel to serve as a logistic waypoint for the invasion of Britain proper - although I suspect from the tutorial instructions that this little island (of Guernsey?) will turn out to look oddly like the main British isle with fortified highlands at the northern finale. The concept is that you play a (currently unnamed) Senator who has been commissioned by Claudius (if I recall correctly) to be a Legate for the newly raised 13th Legion. Currently there seems to be only one formation in the game, but it can be altered to face directions, hold in place, and charge. We won, but I lost five troops more or less. Much bloodier than you might expect from figures that are basically dummies for displaying armor! I made the mistake of getting into a fight with an equivalent number of local VIPs on their way at night between one place and another, without even knowing how to set my troops into a proper battle line. That seems to be one of the first things he'll be upgrading in the Foundational phase. * barbarian archers with ranged AI behavior * small outpost base establishment with garrisons ![]() * framework for future aux expansions will be included at this stage * non-citizen soldier recruitment options (for auxs) * using build presets for camp relocation (unsure if this also means camp cannot yet be relocated) * bug fixes will continue apace, with QOL improvements and balances - and the initial first patch dropped a day or two ago. Frankly, this seems like a late alpha, by that standard, since these seem like pretty important things to be in such a game, not like useful extra content. I haven't played farther yet (about to do so before multiplayer this afternoon), but based on the dev's roadmap I already have some idea what ISN'T in the game - yet. I'm really looking forward to seeing how it develops. I love these indy sleeper hits that come out of nowhere, but have such surprising depth in gameplay and features. I'm still learning the UI and controls, but so far its all pretty kickass. The units are cutesy, but damn is there a lot of blood and severed body parts. You can control them on the march and on the battlefield and take part in direct combat yourself. Before you know it, you'll have outfitted your first century and will be on your way to filling out your entire legion of nearly 1,000 men. You can also improve their armor and weapons, which all looks really cool in game. It is all based on actual military roles from the legions. As Legate, you can promote legionnaires to officers and appoint them to important roles within the legionary officer corps. Gold is used to recruit new troops and silver, or denarii is used to pay troops and acquire better weapons and armor. When you capture a settlement, you have a lot of options as far as what to do with the buildings and populations.loot, raze, enslave, murder, etc. You attack settlements, raid convoys, sack fortified villages and attack VIPs in order to raise gold and silver. You must set up an encampment and construct tents, storage points and fortifications for your Legion and go out into the wilderness to harvest resources. You start off with only a handful of legionnaires. Your mission is to support the invasion of Britannia. You play a Roman Senator appointed as Legate to a Roman Legion by Emperor Claudius. I know the graphics of this one will be an immediate turn-off to some folks, but this game is surprisingly deep and it has been a very engaging and historically satisfying game so far.
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